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Post by The Missing Bear on Sept 25, 2022 15:33:23 GMT -6
So there's so many discussions about whether the creature in the 2016 film was the witch or not (and as we all know the film-makers themselves say it's not). But then the 2019 game comes along and fills the woods with these tree demon monsters who, I guess, do Elly Kedward's bidding or something... But they look REALLY REALLY similar, do you feel there's any intention for the forest monsters of the latest game to be the same creature from the 2016 movie? In which case, there's no actual personification to the creature seen in that movie (ie. it's not Elly, as the director has stated, whether that's a retcon or not), instead it was just one of the forest monsters that was seen in the game... do you agree?
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Post by Tweek on Sept 25, 2022 16:09:21 GMT -6
In my view, yes. The makers of the game were inspired by the 2016 film. The tree creatures look very much like whatever that is in the house. It's not the witch. Could be what Heather was transformed into. The girl with the foot injury could have been slowly transforming into one of those. A servant of the witch?
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Post by The Missing Bear on Sept 25, 2022 16:20:58 GMT -6
In my view, yes. The makers of the game were inspired by the 2016 film. The tree creatures look very much like whatever that is in the house. It's not the witch. Could be what Heather was transformed into. The girl with the foot injury could have been slowly transforming into one of those. A servant of the witch? Makes logistical sense. And in lore-building retrospect (depending on one's tolerance for the follow-up media), these are what I assume Heather most likely saw during her famous "what the f*** is that?" scene.
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Post by The Missing Bear on Sept 29, 2022 15:18:28 GMT -6
Ya know, I also have to throw it out there that they're not too different from Todd McFarlane's Blair Witch action figures either...
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Deleted
Deleted Member
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Post by Deleted on Sept 29, 2022 20:24:58 GMT -6
Yes... there was extreme inspiration behind the entire concept of bw16.
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trey
rock pile disturber
I see a dirty behind!
Posts: 199
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Post by trey on Dec 19, 2022 16:53:38 GMT -6
Makes logistical sense. And in lore-building retrospect (depending on one's tolerance for the follow-up media), these are what I assume Heather most likely saw during her famous "what the f*** is that?" scene. Oooh… I like that idea. Because of knowing the behind the scenes info (it was one of the filmmakers dressed in some white gauze-like stuff, but Heather didn't actually get it on camera), whenever that scene comes up, I'd always picture something like that happening, you know, a guy in the woods. But it being some big scary tree monster makes it better in retrospect. And it makes the last bit of the 2016 movie better in the same way.
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Post by The Missing Bear on Dec 20, 2022 15:09:18 GMT -6
Makes logistical sense. And in lore-building retrospect (depending on one's tolerance for the follow-up media), these are what I assume Heather most likely saw during her famous "what the f*** is that?" scene. Oooh… I like that idea. Because of knowing the behind the scenes info (it was one of the filmmakers dressed in some white gauze-like stuff, but Heather didn't actually get it on camera), whenever that scene comes up, I'd always picture something like that happening, you know, a guy in the woods. But it being some big scary tree monster makes it better in retrospect. And it makes the last bit of the 2016 movie better in the same way. That's the power of head-canon Whilst I'm not the biggest fan of these creatures, it's at least something to try and create a stronger sense of continuity between BWP, BW16 and BW The Game, rather than the typical naysayer comments of "BWP never showed us the witch!" and "in BW16 the witch looks crap!" and "they invented tree monsters to make a walking simulator less dull"(And I hopefully fixed the hyperlink on the screenshot from the game at last, it kept corrupting).
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